Character options: Difference between revisions
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<i>Tomb of the Serpent Kings</i> allows all the standard 5e classes. However, there's a few extra ones on the table for your use. No matter what class you choose, make sure you [[ | <i>Tomb of the Serpent Kings</i> allows all the standard 5e classes. However, there's a few extra ones on the table for your use. No matter what class you choose, make sure you [[Class Requirements|meet the requirements]]. | ||
<b>Blood Hunter</b>—Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. They require 13 Intelligence and a 13 in Strength or Dexterity. | <b>Blood Hunter</b>—Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. They require 13 Intelligence and a 13 in Strength or Dexterity. | ||
<b>Occultist</b>—a shamanic caster that draws on witchcraft, mysticism, and farseeing. Requires a 13 Wisdom. | |||
<b>Psion</b>—basically another attempt at the Mystic. It's still OP, but not as much, so if you take it I'll make some adjustments to what you chose so it's playable. Needs a 13 Intelligence. | |||
Revision as of 22:06, 26 January 2022
Tomb of the Serpent Kings allows all the standard 5e classes. However, there's a few extra ones on the table for your use. No matter what class you choose, make sure you meet the requirements.
Blood Hunter—Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. They require 13 Intelligence and a 13 in Strength or Dexterity.
Occultist—a shamanic caster that draws on witchcraft, mysticism, and farseeing. Requires a 13 Wisdom.
Psion—basically another attempt at the Mystic. It's still OP, but not as much, so if you take it I'll make some adjustments to what you chose so it's playable. Needs a 13 Intelligence.