Extraordinary Strength
When you roll an 18 in Strength for character creation, there is the chance that your character has EXTRAORDINARY STRENGTH. This isn't just a regular strong guy, but a genetic freak, an almost legendary bulk, an Andre the Giant. This excludes racial bonuses, so it only counts if it's an 18 on your actual 4d6d1 roll.
Also, it only happens if you're playing a Fighter, Barbarian, Paladin, or Ranger! Anyone else can't hope to assume such lofty heights. You have to COMMIT to playing one of them before you can check for Extraordinary Strength.
To check your fortunes, roll 1d100, and consult the following results:
| 1d100 | Results |
| 1-71 | you have regular 18 Strength. |
| 72-85 | you deal +1 damage and your encumbrance limits are increased by 1. (ie, you can carry 16x instead of 15x) |
| 86-92 | you get +1 to-hit, and deal +1 damage, and your encumbrance limits are increased by 2. (17x instead of 15x) |
| 93-97 | you get +1 to-hit, and deal +2 damage, and your encumbrance limits are increased by 3. |
| 98-99 | you get +1 to-hit, and deal +3 damage, and your encumbrance limits are increased by 4. |
| 100! | roll a d6. On a 1-4, you get get +1 to-hit and +4 damage; on a 5-6, you get +2 to-hit, deal +4 damage, and your encumbrance limit increases by 5. |
To write this as a score for shorthand reference, you write 18/ and then what you rolled. For example, if you rolled 1d100 and got a 93, you'd write your Strength score as 18/93, or 20/93 if you happened to add a +2 racial bonus to Strength later.
You can only get this amazing trait during character creation; it represents the one of a kind strength you might encounter in your life, not something you grow into.